RESUME
Experience
Producer working at RocketWerkz (June 2020-present)
- Launch & Lifecycle: Integrated into the Icarus team 18 months pre-launch and served as a core driver through its successful December 2021 release and beyond.
- Release Consistency: Assisted in the flawless execution of 230+ consecutive weekly updates and helped maintain a 100% on-time delivery record since the game’s launch.
- Project Leadership: Managed full sprint cycles and Jira backlogs while working directly with the Project Lead to oversee staff and maintain project momentum.
- Performance Management: Gained experience in HR functions by assisting in the management and coaching of underperforming staff members.
- Strategic Input: Selected as one of only three non-leadership employees invited to a high-level company retreat to define long-term business goals and development strategies.
- Marketing: Integral member of weekly marketing meetings, providing key input on global pricing models, discount strategies, and seasonal sale participation. These meetings focused on a project first approach with input directly from project team members.
- Workflow Architecture: Built and customized complete Jira workflows from the ground up for Icarus, Torpedia, and Stationeers to suit their specific development needs.
- New Project Facilitation: Facilitated planning and scoping meetings for the unreleased project, Torpedia.
- Community Outreach: Directed and hosted weekly developer livestreams every Friday, serving as a primary point of contact for the community and player base.
- Event Coordination: Acted as a key organizer for RocketWerkz’s presence at the 2025 New Zealand Game Developers Conference (NZGDC).
- DEI Initiative: Member of the Women in Games group that led a successful reform of studio hiring practices to foster a more inclusive and diverse workforce.
- Educational Liaison: Hosted dozens of studio visits for outreach programs like Shadow Tech and school groups to encourage careers in game dev.
- Asset Creation: Directly assisted the marketing department in producing creative assets for conferences and media kits.
Secretary and Board Member for the New Zealand Game Developers Association (2024-present)
- Elected to the national board to advocate for the NZ gaming industry.
- NZGDC Volunteer Coordinator: Spearheaded the volunteer program for the NZGDC2024 and 2025 – recruited, trained, and managed the volunteer workforce.
- Advocacy: Acts as a primary advocate for students and women entering the industry, providing guidance and support to lower barriers for underrepresented groups.
- Elected Secretary for three years: Captures meeting minutes and works closely with the Executive Director and Chairperson to gather documents before Monthly Board Meetings.
Creative Experience
- Project Manager for Year Three Game Major Project for Swibo
- Organiser of University Game Testing event (2019)
- Specialised as DOP and Producer in various year one – three projects, 2017-2018
- Project Hermes, Producer, Video and Sound Production, 2018
- A.I.R., Producer + DOP, Crossmedia, 2018
- Dead Silence, DOP, Video and Sound Production, 2017
- The Muse Project, Camera assist for Year Three Documentary Major project, 2018
Other Experience
- Leadership & Administration: Managed logistics, promotions, and team coordination for the Wellington Youth Choir committee and has led Beach Mission Teams for over a decade, demonstrating long-term commitment and organizational oversight.
- Operations & Service: Developed a strong work ethic and high-pressure multitasking skills through various roles in Hospitality (Te Papa, Arcimboldi), Early Childhood Care, and Land Surveying.
Education
Bachelor of Creative Media Production at Massey University (2017-2019)
NCEA Level 3 (Westlake Girls High School, 2015)
Additional Skills
Strong communicator, excellent organisational skills and a fast learner. Competent photographer, confident on social media and using Google Drive and adjoining software.